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Geometry nodes blender 2.93
Geometry nodes blender 2.93





geometry nodes blender 2.93

Select the collection which contains the objects. Make sure to select Collection and unmark the Whole Collection.

geometry nodes blender 2.93

Place the node between Circle and Group Output node. We will instance our collection using the Point Instance Node. Instance objects using Point Instance node From the Group panel you can change the name of the Inputs. Press N key, a menu will appear on the right side. You can change the names of Inputs in Side menu. The Vertices of the Circle are the positions for the instance objects. Now, if you go to Modifier properties, you can change the Vertices and Radius of the circle. And connect Blank Output of Geometry Input node to Vertices and Radius of the Geometry Input node. Add a CircleĪdd a circle in the Geometry node window by clicking Add > Mesh Primitives > Circle.Ĭonnect the Geometry output of the Circle node to Geometry Output node. Disconnect the Geometry output from Geometry input in the Geometry Nodes window. Switch to Geometry Nodes from the top ribbon. Switch to Geometry NodesĪdd a plane by clicking Add > Mesh > Plane. This is necessary because we will instance the objects in the collection using Geometry nodes. It should be noted that all the models are facing the positive Y axis.ĭisable the collection with instance objects. In the following image, it can be seen that we have four suzanne models with different colors. We are going to make a separate collection for our instance objects. In Geometry Nodes, we are going to add a Circle and instance our objects on its vertices. In this tutorial, we are going to use Geometry nodes to make a Circular Array.







Geometry nodes blender 2.93